Object orientation
Object orientation in Perl 6
Perl 6 provides strong support for Object Oriented Programming (OOP). Although Perl 6 allows programmers to program in multiple paradigms, Object Oriented Programming is at the heart of the language.
Perl 6 comes with a wealth of predefined types, which can be classified in two categories: regular and native types. Everything that you can store in a variable is either a native value or an object. That includes literals, types (type objects), code and containers.
Native types are used for low-level types (like uint64
). Even if native types do not have the same capabilities as objects, if you call methods on them, they are automatically boxed into normal objects.
Everything that is not a native value is an object. Objects do allow for both inheritance and encapsulation.
Using objects
To call a method on an object, add a dot, followed by the method name:
say "abc".uc;# OUTPUT: «ABC»
This calls the uc
method on "abc"
, which is an object of type Str
. To supply arguments to the method, add arguments inside parentheses after the method.
my = "Fourscore and seven years ago...".indent(8);say ;# OUTPUT: « Fourscore and seven years ago...»
$formatted-text
now contains the above text, but indented 8 spaces.
Multiple arguments are separated by commas:
my = "Abe", "Lincoln";.push("said", .comb(/\w+/));say ;# OUTPUT: «[Abe Lincoln said (Fourscore and seven years ago)]»
Similarly, multiple arguments can be specified by placing a colon after the method and separating the argument list with a comma:
say .join('--').subst: 'years', 'DAYS';# OUTPUT: «Abe--Lincoln--said--Fourscore and seven DAYS ago»
Since you have to put a :
after the method if you want to pass arguments without parentheses, a method call without a colon or parentheses is unambiguously a method call without an argument list:
say 4.log: ; # OUTPUT: «1.38629436111989» ( natural logarithm of 4 )say 4.log: +2; # OUTPUT: «2» ( base-2 logarithm of 4 )say 4.log +2; # OUTPUT: «3.38629436111989» ( natural logarithm of 4, plus 2 )
Many operations that don't look like method calls (for example, smartmatching or interpolating an object into a string) might result in method calls under the hood.
Methods can return mutable containers, in which case you can assign to the return value of a method call. This is how read-writable attributes to objects are used:
.nl-in = "\r\n";
Here, we call method nl-in
on the $*IN
object, without arguments, and assign to the container it returned with the =
operator.
All objects support methods from class Mu, which is the type hierarchy root. All objects derive from Mu
.
Type objects
Types themselves are objects and you can get the type object by writing its name:
my = Int;
You can request the type object of anything by calling the WHAT
method, which is actually a macro in method form:
my = 1.WHAT;
Type objects (other than Mu) can be compared for equality with the ===
identity operator:
sub f(Int )
Although, in most cases, the .isa
method will suffice:
sub f()
Subtype checking is done by smartmatching:
if ~~ Real
Classes
Classes are declared using the class
keyword, typically followed by a name.
This declaration results in a type object being created and installed in the current package and current lexical scope under the name Journey
. You can also declare classes lexically:
my
This restricts their visibility to the current lexical scope, which can be useful if the class is an implementation detail nested inside a module or another class.
Attributes
Attributes are variables that exist per instance of a class; when instantiated to a value, the association between the variable and its value is called a property. They are where the state of an object is stored. In Perl 6, all attributes are private, which means they can be accessed directly only by the class instance itself. They are typically declared using the has
declarator and the !
twigil.
While there is no such thing as a public (or even protected) attribute, there is a way to have accessor methods generated automatically: replace the !
twigil with the .
twigil (the .
should remind you of a method call).
This defaults to providing a read-only accessor. In order to allow changes to the attribute, add the is rw trait:
Now, after a Journey
object is created, its .origin
, .destination
, and .notes
will all be accessible from outside the class, but only .notes
can be modified.
If an object is instantiated without certain attributes, such as origin or destination, we may not get the desired result. To prevent this, provide default values or make sure that an attribute is set on object creation by marking an attribute with an is required trait.
Since classes inherit a default constructor from Mu
and we have requested that some accessor methods are generated for us, our class is already somewhat functional.
# Create a new instance of the class.my = Journey.new(origin => 'Sweden',destination => 'Switzerland',notes => 'Pack hiking gear!');# Use an accessor; this outputs Sweden.say .origin;# Use an rw accessor to change the value..notes = 'Pack hiking gear and sunglasses!';
Note that, although the default constructor can initialize read-only attributes, it will only set attributes that have an accessor method. That is, even if you pass travelers => ["Alex", "Betty"]
to the default constructor, the attribute @!travelers
is not initialized.
Methods
Methods are declared with the method
keyword inside a class body.
A method can have a signature, just like a subroutine. Attributes can be used in methods and can always be used with the !
twigil, even if they are declared with the .
twigil. This is because the .
twigil declares a !
twigil and generates an accessor method.
Looking at the code above, there is a subtle but important difference between using $!origin
and $.origin
in the method describe
. $!origin
is an inexpensive and obvious lookup of the attribute. $.origin
is a method call and thus may be overridden in a subclass. Only use $.origin
if you want to allow overriding.
Unlike subroutines, additional named arguments will not produce compile time or runtime errors. That allows chaining of methods via Re-dispatching.
You may write your own accessors to override any or all of the autogenerated ones.
my = " " xx 4; # A tab-like thingmy = Journey.new( :origin<Here>, :destination<There>,travelers => <þor Freya> );.notes("First steps");notes : "Almost there";print ;# OUTPUT:#⤷ Here# First steps# Almost there##There ⤶
The declared multi method notes
overrides the auto-generated methods implicit in the declaration of $.notes
, using a different signature for reading and writing.
Please note that in notes $trip: "Almost there"
we are using indirect invocant syntax, which puts first the method name, then the object, and then, separated by a colon, the arguments: method invocant: arguments
. We can use this syntax whenever it feels more natural than the classical period-and-parentheses one. It works exactly in the same way.
Method names can be resolved at runtime with the .""
operator.
;my = 'b';A.new."$name"().say;# OUTPUT: «(Any)»
The syntax used to update $.notes
changed in this section with respect to the previous Attributes section. Instead of an assignment:
.notes = 'Pack hiking gear and sunglasses!';
we now do a method call:
.notes("First steps");
Overriding the default auto-generated accessor means it is no longer available to provide a mutable container on return for an assignment. A method call is the preferred approach to adding computation and logic to the update of an attribute. Many modern languages can update an attribute by overloading assignment with a “setter” method. While Perl 6 can overload the assignment operator for this purpose with a Proxy
object, overloading assignment to set attributes with complex logic is currently discouraged as weaker object oriented design.
Class and instance methods
A method's signature can have an explicit invocant as its first parameter followed by a colon, which allows for the method to refer to the object it was called on.
Foo.new.greet("Bob"); # OUTPUT: «Hi, I am Foo, nice to meet you, Bob»
Providing an invocant in the method signature also allows for defining the method as either as a class method, or as an object method, through the use of type constraints. The ::?CLASS
variable can be used to provide the class name at compile time, combined with either :U
(for class methods) or :D
(for instance methods).
my = Pizza.from-ingredients: <cheese pepperoni vegetables>;say .ingredients; # OUTPUT: «[cheese pepperoni vegetables]»say .get-radius; # OUTPUT: «42»say Pizza.get-radius; # This will fail.CATCH ;# OUTPUT: «X::Parameter::InvalidConcreteness:# Invocant of method 'get-radius' must be# an object instance of type 'Pizza',# not a type object of type 'Pizza'.# Did you forget a '.new'?»
A method can be both a class and object method by using the multi declarator:
C.f; # OUTPUT: «class method»C.new.f; # OUTPUT: «object method»
self
Inside a method, the term self
is available and bound to the invocant object. self
can be used to call further methods on the invocant, including constructors:
self
can be used in class or instance methods as well, though beware of trying to invoke one type of method from the other:
C.f; # OUTPUT: «42»C.new.d; # This will fail.CATCH ;# OUTPUT: «X::Parameter::InvalidConcreteness:# Invocant of method 'f' must be a type object of type 'C',# not an object instance of type 'C'. Did you forget a 'multi'?»
self
can also be used with attributes, as long as they have an accessor. self.a
will call the accessor for an attribute declared as has $.a
. However, there is a difference between self.a
and $.a
, since the latter will itemize; $.a
will be equivalent to self.a.item
or $(self.a)
.
;A.new.b; # OUTPUT: «123(1 2 3)»
The colon-syntax for method arguments is only supported for method calls using self
, not the shortcut.
Note that if the relevant methods bless
, CREATE
of Mu are not overloaded, self
will point to the type object in those methods.
On the other hand, the submethods BUILD
and TWEAK
are called on instances, in different stages of initialization. Submethods of the same name from subclasses have not yet run, so you should not rely on potentially virtual method calls inside these methods.
Private methods
Methods with an exclamation mark !
before the method name are not callable from anywhere outside the defining class; such methods are private in the sense that they are not visible from outside the class that declares them. Private methods are invoked with an exclamation mark instead of a dot:
my = FunMath.new(value => 5);say .minus(6); # OUTPUT: «-1»say .do-subtraction(6);CATCH# OUTPUT: «X::Method::NotFound:# No such method 'do-subtraction' for invocant of type# 'FunMath'. Did you mean '!do-subtraction'?»
Private methods are not inherited by subclasses.
Submethods
Submethods are public methods that will not be inherited by subclasses. The name stems from the fact that they are semantically similar to subroutines.
Submethods are useful for object construction and destruction tasks, as well as for tasks that are so specific to a certain type that subtypes would certainly have to override them.
For example, the default method new calls submethod BUILD
on each class in an inheritance chain:
is Point2Dsay InvertiblePoint2D.new(x => 1, y => 2);# OUTPUT: «Initializing Point2D»# OUTPUT: «Initializing InvertiblePoint2D»# OUTPUT: «InvertiblePoint2D.new(x => 1, y => 2)»
See also: Object construction.
Inheritance
Classes can have parent classes.
is Parent1 is Parent2
If a method is called on the child class, and the child class does not provide that method, the method of that name in one of the parent classes is invoked instead, if it exists. The order in which parent classes are consulted is called the method resolution order (MRO). Perl 6 uses the C3 method resolution order. You can ask a type for its MRO through a call to its metaclass:
say List.^mro; # ((List) (Cool) (Any) (Mu))
If a class does not specify a parent class, Any is assumed by default. All classes directly or indirectly derive from Mu, the root of the type hierarchy.
All calls to public methods are "virtual" in the C++ sense, which means that the actual type of an object determines which method to call, not the declared type:
is Parentmy Parent ;= Child.new;.frob; # calls the frob method of Child rather than Parent# OUTPUT: «the child's somewhat more fancy frob is called»
Object construction
Objects are generally created through method calls, either on the type object or on another object of the same type.
Class Mu provides a constructor method called new, which takes named arguments and uses them to initialize public attributes.
my = Point.new( x => 5, y => 2);# ^^^ inherited from class Musay "x: ", .x;say "y: ", .y;# OUTPUT: «x: 5»# OUTPUT: «y: 2»
Mu.new
calls method bless on its invocant, passing all the named arguments. bless
creates the new object, and then walks all subclasses in reverse method resolution order (i.e. from Mu to most derived classes) and in each class checks for the existence of a method named BUILD
. If the method exists, the method is called with all the named arguments from the new
method. If not, the public attributes from this class are initialized from named arguments of the same name. In either case, if neither BUILD
nor the default mechanism has initialized the attribute, default values are applied. This means that BUILD
may change an attribute, but it does not have access to the contents of the attribute declared as its default; these are available only during TWEAK
(see below), which can 'see' the contents of an attribute initialized in the declaration of the class.
After the BUILD
methods have been called, methods named TWEAK
are called, if they exist, again with all the named arguments that were passed to new
. See an example of its use below.
Due to the default behavior of BUILD
and TWEAK
submethods, named arguments to the constructor new
derived from Mu
can correspond directly to public attributes of any of the classes in the method resolution order, or to any named parameter of any BUILD
or TWEAK
submethod.
This object construction scheme has several implications for customized constructors. First, custom BUILD
methods should always be submethods, otherwise they break attribute initialization in subclasses. Second, BUILD
submethods can be used to run custom code at object construction time. They can also be used for creating aliases for attribute initialization:
my = EncodedBuffer.new( encoding => 'UTF-8', data => [64, 65] );my = EncodedBuffer.new( enc => 'UTF-8', data => [64, 65] );# both enc and encoding are allowed now
Since passing arguments to a routine binds the arguments to the parameters, a separate binding step is unnecessary if the attribute is used as a parameter. Hence the example above could also have been written as:
submethod BUILD(:encoding(:), :)
However, be careful when using this auto-binding of attributes when the attribute may have special type requirements, such as an :$!id
that must be a positive integer. Remember, default values will be assigned unless you specifically take care of this attribute, and that default value will be Any
, which would cause a type error.
The third implication is that if you want a constructor that accepts positional arguments, you must write your own new
method:
However this is considered poor practice, because it makes correct initialization of objects from subclasses harder.
Another thing to note is that the name new
is not special in Perl 6. It is merely a common convention, one that is followed quite thoroughly in most Perl 6 classes. You can call bless
from any method at all, or use CREATE
to fiddle around with low-level workings.
The TWEAK
submethod allows you to check things or modify attributes after object construction:
say RectangleWithCachedArea.new( x2 => 5, x1 => 1, y2 => 1, y1 => 0).area;# OUTPUT: «4»
Object cloning
The cloning is done using the clone method available on all objects, which shallow-clones both public and private attributes. New values for public attributes can be supplied as named arguments.
my = Foo.new;my = .clone: :bar(5000);say ; # Foo.new(foo => 42, bar => 100)say ; # Foo.new(foo => 42, bar => 5000)
See document for clone for details on how non-scalar attributes get cloned, as well as examples of implementing your own custom clone methods.
Roles
Roles are a collection of attributes and methods; however, unlike classes, roles are meant for describing only parts of an object's behavior; this is why, in general, roles are intended to be mixed in classes and objects. In general, classes are meant for managing objects and roles are meant for managing behavior and code reuse within objects.
Roles use the keyword role
preceding the name of the role that is declared. Roles are mixed in using the does
keyword preceding the name of the role that is mixed in.
Roles can also be mixed into a class using is
. However, the semantics of is
with a role are quite different from those offered by does
. With is
, a class is punned from the role, and then inherited from. Thus, there is no flattening composition, and none of the safeties which does
provides.
constant ⲧ = " " xx 4; #Just a ⲧabdoes Notablemy = Journey.new( :origin<Here>, :destination<There>,travelers => <þor Freya> );.notes("First steps");notes : "Almost there";print ;# OUTPUT:#⤷ Here# First steps# Almost there##There ⤶
Roles are immutable as soon as the compiler parses the closing curly brace of the role declaration.
Applying roles
Role application differs significantly from class inheritance. When a role is applied to a class, the methods of that role are copied into the class. If multiple roles are applied to the same class, conflicts (e.g. attributes or non-multi methods of the same name) cause a compile-time error, which can be solved by providing a method of the same name in the class.
This is much safer than multiple inheritance, where conflicts are never detected by the compiler, but are instead resolved to the superclass that appears earlier in the method resolution order, which might not be what the programmer wanted.
For example, if you've discovered an efficient method to ride cows, and are trying to market it as a new form of popular transportation, you might have a class Bull
, for all the bulls you keep around the house, and a class Automobile
, for things that you can drive.
is Bull is Automobilemy = Taurus.new;say .steer;# OUTPUT: «Taurus.new(castrated => Bool::True, direction => Any)»
With this setup, your poor customers will find themselves unable to turn their Taurus and you won't be able to make more of your product! In this case, it may have been better to use roles:
does Bull-Like does Steerable
This code will die with something like:
===SORRY!===Method 'steer' must be resolved by because it exists inmultiple roles (Steerable, Bull-Like)
This check will save you a lot of headaches:
does Bull-Like does Steerable
When a role is applied to a second role, the actual application is delayed until the second role is applied to a class, at which point both roles are applied to the class. Thus
does R1does R2
produces the same class C
as
does R1 does R2
Stubs
When a role contains a stubbed method, a non-stubbed version of a method of the same name must be supplied at the time the role is applied to a class. This allows you to create roles that act as abstract interfaces.
# the following is a compile time error, for example# Method 'serialize' must be implemented by Point because# it's required by a roledoes AbstractSerializable# this works:does AbstractSerializable
The implementation of the stubbed method may also be provided by another role.
Inheritance
Roles cannot inherit from classes, but they may carry classes, causing any class which does that role to inherit from the carried classes. So if you write:
is Exceptiondoes AX::Ouch.^parents.say # OUTPUT: «((Exception))»
then X::Ouch
will inherit directly from Exception, as we can see above by listing its parents.
As they do not use what can properly be called inheritance, roles are not part of the class hierarchy. Roles are listed with the .^roles
metamethod instead, which uses transitive
as flag for including all levels or just the first one. Despite this, a class or instance may still be tested with smartmatches or type constraints to see if it does a role.
does FG.^roles.say; # OUTPUT: «((F))»does Urdoes Ar ; Whim.^roles(:!transitive).say; # OUTPUT: «((Ar))»say G ~~ F; # OUTPUT: «True»multi a (F )multi a ()a(G); # OUTPUT: «F»
Pecking order
A method defined directly in a class will always override definitions from applied roles or from inherited classes. If no such definition exists, methods from roles override methods inherited from classes. This happens both when said class was brought in by a role, and also when said class was inherited directly.
is A does Mis A does MB.new.f; # OUTPUT «I am in class B»C.new.f; # OUTPUT «I am in role M»
Note that each candidate for a multi-method is its own method. In this case, the above only applies if two such candidates have the same signature. Otherwise, there is no conflict, and the candidate is just added to the multi-method.
Automatic role punning
Any attempt to directly instantiate a role or use it as a type object will automatically create a class with the same name as the role, making it possible to transparently use a role as if it were a class.
say Point.new(x => 6, y => 8).abs; # OUTPUT «10»say Point.dimensions; # OUTPUT «2»
We call this automatic creation of classes punning, and the generated class a pun.
Punning is not caused by most metaprogramming constructs, however, as those are sometimes used to work directly with roles.
Parameterized roles
Roles can be parameterized, by giving them a signature in square brackets:
[::Type]my = BinaryTree[Int].new-from-list(4, 5, 6);.visit-preorder(); # OUTPUT: «546».visit-postorder(); # OUTPUT: «465»
Here the signature consists only of a type capture, but any signature will do:
<debug info warn error critical>;[ = ]Logging[].log(debug, 'here we go'); # OUTPUT: «[DEBUG] here we go»
You can have multiple roles of the same name, but with different signatures; the normal rules of multi dispatch apply for choosing multi candidates.
Mixins of roles
Roles can be mixed into objects. A role's given attributes and methods will be added to the methods and attributes the object already has. Multiple mixins and anonymous roles are supported.
;my = 2 but R;sub f(\bound);f(); # OUTPUT: «hidden!»my := <a b> but R;say .^name; # OUTPUT: «List+{R}»
Note that the object got the role mixed in, not the object's class or the container. Thus, @-sigiled containers will require binding to make the role stick as is shown in the example with @positional
. Some operators will return a new value, which effectively strips the mixin from the result. That is why it might be more clear to mix in the role in the declaration of the variable using does
:
;my does R = <a b>;say .^name; # OUTPUT: «Array+{R}»
The operator infix:<but>
is narrower than the list constructor. When providing a list of roles to mix in, always use parentheses.
my = 1 but R1,R2; # R2 is in sink context, issues a WARNINGsay .^name;# OUTPUT: «Int+{R1}»my = 1 but (R1,R2);say .^name; # OUTPUT: «Int+{R1,R2}»
Mixins can be used at any point in your object's life.
# A counter for Table of Contentsmy Num = NaN; # don't do math with Not A Numbersay ; # OUTPUT: «NaN»does TOC-Counter; # now we mix the role in.inc(1).inc(2).inc(2).inc(1).inc(2).inc(2).inc(3).inc(3);put / 1; # OUTPUT: «NaN» (because that's numerical context)put ; # OUTPUT: «2.2.2» (put will call TOC-Counter::Str)
Roles can be anonymous.
my of Int is default(0 but role :: );say <not-there>; # OUTPUT: «NULL»say <not-there>.defined; # OUTPUT: «True» (0 may be False but is well defined)say Int.new(<not-there>); # OUTPUT: «0»
Metaobject programming and introspection
Perl 6 has a metaobject system, which means that the behavior of objects, classes, roles, grammars, enums, etc. are themselves controlled by other objects; those objects are called metaobjects. Metaobjects are, like ordinary objects, instances of classes, in this case we call them metaclasses.
For each object or class you can get the metaobject by calling .HOW
on it. Note that although this looks like a method call, it works more like a macro.
So, what can you do with the metaobject? For one you can check if two objects have the same metaclass by comparing them for equality:
say 1.HOW === 2.HOW; # OUTPUT: «True»say 1.HOW === Int.HOW; # OUTPUT: «True»say 1.HOW === Num.HOW; # OUTPUT: «False»
Perl 6 uses the word HOW (Higher Order Workings) to refer to the metaobject system. Thus it should be no surprise that in Rakudo, the class name of the metaclass that controls class behavior is called Perl6::Metamodel::ClassHOW
. For each class there is one instance of Perl6::Metamodel::ClassHOW
.
But of course the metamodel does much more for you. For example, it allows you to introspect objects and classes. The calling convention for methods on metaobjects is to call the method on the metaobject and pass in the object of interest as first argument to the object. So to get the name of the class of an object, you could write:
my = 1;my = 1.HOW;say .name(); # OUTPUT: «Int»# or shorter:say 1.HOW.name(1); # OUTPUT: «Int»
(The motivation is that Perl 6 also wants to allow a more prototype-based object system, where it's not necessary to create a new metaobject for every type).
There's a shortcut to keep from using the same object twice:
say 1.^name; # OUTPUT: «Int»# same assay 1.HOW.name(1); # OUTPUT: «Int»
See Metamodel::ClassHOW for documentation on the metaclass of class
and also the general documentation on the metaobject protocol.